IT之家 August 20th report, during the opening night event of the 2025 Cologne Games Conference, the game "Black Myth: Zhong Kui" by Game Science team made a final appearance.
IT之家 noticed that the founder and CEO of Game Science, and the producer of "Black Myth: Wukong", Feng Ji, has not rested yet. He posted a long article in the early morning, explaining why he chose to make a new game. His Weibo original text is as follows:
"After the release of 'Black Myth: Wukong', I had been in a haze for quite a long time.
A dream that I have been longing for nearly twenty years finally came true. But this result exceeded my initial expectations too much.
Logically, I should be rolling on the ground, humming every day.
Unfortunately, the human's basic assumption isn't like that. Strong positive emotions seem to last only a short time, and happiness always disappears in a blink.
What was really lingering in my mind during that period were mainly confusion, emptiness, and anxiety (I know it sounds pretentious, don't shoot). No matter how ashamed I felt about not being able to feel happy, these emotions still came uncontrollably, even overwhelming - especially when submerged in 'whether DLC is done or not, who wants DLC and when it will be released'.
As a professional adult, I am also good at hiding these negative feelings, convincing myself to get back on track and start working on DLC seriously.
Because I clearly know that the friends who are urging for DLC are undoubtedly fans of Black Monkey, lovers of Game Science, and those who have carried us up the mountain all along.
Therefore, during the half year after the release, I determined some directions, wrote some settings, held some meetings, and the team started running properly according to the plan of "first making DLC".
This continued until one day this year, Yang Qi sent me a message in the morning, saying "there is an important matter I want to ask you about."
That day, I happened to be away from the company during the day, so I arranged to talk in the evening.
After returning, I asked him first, "Are you not interested in making DLC, but want to make something new?"
Relieved, happy, natural, we two reached an agreement immediately.
Then, we began to persuade other colleagues gradually.
After that, came what you saw today: "Black Myth: Zhong Kui".
DLC is certainly not a bad choice, but at this moment, we would rather make a new Black Myth game first —
New heroes, new gameplay, new visuals, new technology, new stories.
Go all out, take bold chances, don't stick to rules, start from scratch.
Maybe many people think DLC is stable, safe, clear, and faster.
But what I see in many second creations is already more free-spirited than our previous DLC ideas.
Just like everyone else, I love the world of demons, gods, and Buddhas in "Journey to the West," so the legend of Wukong will return in a more complete and solid way after being properly prepared.
In the book "Mr. Iwata", the former president of Nintendo said, "There is no future on the existing extension line."
With the unknown comes surprise; with challenges comes fun.
Game Science will continue to deliver each new work seriously, with everyone's love and wishes.
Original: https://www.toutiao.com/article/7540402429565633070/
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